Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rogue Class

UB · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

Similar cards

Color identity:
NameManaTypeText
Shimmering Grotto Land {T}: Add {C}. {1}, {T}: Add one mana of any color.
Unknown Shores Land {T}: Add {C}. {1}, {T}: Add one mana of any color.
Mana Confluence Land {T}, Pay 1 life: Add one mana of any color.
Phyrexian Lens 3Artifact {T}, Pay 1 life: Add one mana of any color.
Standing Stones 3Artifact {1}, {T}, Pay 1 life: Add one mana of any color.
Joiner Adept 1GCreature — Elf Druid Lands you control have "{T}: Add one mana of any color." 2/1
Myra the Magnificent 2URLegendary Creature — Human Performer Whenever you cast an instant or sorcery spell from your hand, open an Attraction. {X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost. 2/4
Sol Grail 3Artifact As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Rory Williams WULegendary Creature — Human Soldier Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3
Goblin Guide RCreature — Goblin Scout Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. 2/2
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