Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rograkh, Son of Rohgahh

0 · Legendary Creature — Kobold Warrior

First strike, menace, trample Partner (You can have two commanders if both have partner.) 0/1

Similar cards

Color identity:
NameManaTypeText
Pheres-Band Brawler 4GGCreature — Centaur Warrior When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) 4/4
Zilortha, Strength Incarnate 3RGLegendary Creature — Dinosaur Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. 7/3
Hexbane Tortoise 2GCreature — Turtle Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 3/2
Drach'Nyen 4BRLegendary Artifact — Equipment Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature. Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Marshdrinker Giant 3GGCreature — Giant Warrior When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. 4/3
Lynx 1GCreature — Cat Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1
Zodiac Tiger 2GGCreature — Cat Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4
Runaway Carriage 4Artifact Creature — Construct Trample When Runaway Carriage attacks or blocks, sacrifice it at end of combat. 5/6
Case of the Shattered Pact 2Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Reckless Cohort 1RCreature — Human Warrior Ally Reckless Cohort attacks each combat if able unless you control another Ally. 2/2
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