M:tG card similarity search
G · Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hymn of Rebirth | 3GW | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. |
| Driver of the Dead | 3B | Creature — Vampire | When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield. 3/2 |
| Mardu Charm | RWB | Instant | Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. |
| Booby Trap | 6 | Artifact | As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. |
| Arcane Savant | 3UU | Creature — Human Wizard | Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. 3/3 |
| Endless Obedience | 4BB | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control. |
| Haunt of the Dead Marshes | B | Creature — Nightmare Elf | When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. 1/1 |
| Silundi Vision | 2U | Instant | Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
| Structural Assault | 3RR | Sorcery | Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn. |
| Seed of Hope | G | Instant | Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) |