M:tG card similarity search
3W · Creature — Human Mercenary
Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control. 3/4
| Name | Mana | Type | Text | 
|---|---|---|---|
| A-Plate Armor | 1W | Artifact — Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. | 
| Plate Armor | 2W | Artifact — Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. | 
| Deny the Witch | 1WUB | Instant | Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control. | 
| City of Solitude | 2G | Enchantment | Players can cast spells and activate abilities only during their own turns. | 
| Linvala, Keeper of Silence | 2WW | Legendary Creature — Angel | Flying Activated abilities of creatures your opponents control can't be activated. 3/4 | 
| Zirda, the Dawnwaker | 1R/WR/W | Legendary Creature — Elemental Fox | Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn. 3/3 | 
| Detainment Spell | W | Enchantment — Aura | Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature. | 
| Sister of Silence | 4U | Creature — Human Knight | Flash Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability. 3/3 | 
| Bind | 1G | Instant | Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. | 
| Squelch | 1U | Instant | Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. |