M:tG card similarity search
3R · Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
Name | Mana | Type | Text |
---|---|---|---|
Dwarven Catapult | XR | Instant | Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. |
Honorable Passage | 1W | Instant | The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. |
Maro | 2GG | Creature — Elemental | Maro's power and toughness are each equal to the number of cards in your hand. */* |
Repercussion | 1RR | Enchantment | Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. |
Quest for Pure Flame | R | Enchantment | Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. |
Confiscation Coup | 3UU | Sorcery | Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. |
Plague Rats | 2B | Creature — Rat | Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. */* |
Flayer of the Hatebound | 5R | Creature — Devil | Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target. 4/2 |
Prisoner's Dilemma | 3RR | Sorcery | Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R} |
Obsessive Collector | 3U | Creature — Spirit | Flying Ward {2} Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand. 4/4 |