M:tG card similarity search
3U · Creature — Merfolk Wizard
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Heirloom Mirror | 1B | Artifact | {1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. |
| Seek the Horizon | 3G | Sorcery | Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. |
| Deathless Ancient | 4BB | Creature — Vampire Knight | Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. 4/4 |
| Ghitu Journeymage | 2R | Creature — Human Wizard | When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent. 3/2 |
| Rumor Gatherer | 1WW | Creature — Elf Wizard | Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. 2/1 |
| Scrapwork Mutt | 2 | Artifact Creature — Dog | When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1 |
| Viashino Racketeer | 2R | Creature — Viashino Rogue | When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. 2/1 |
| Magmatic Sprinter | 2R | Creature — Phyrexian Warrior | Haste When Magmatic Sprinter enters the battlefield, put two oil counters on target artifact or creature you control. At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it. 3/2 |
| Whisper Agent | 1U/BU/B | Creature — Human Rogue | Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 |
| Storybook Ride | Artifact — Attraction | Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. |