Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

River Herald Guide

2G · Creature — Merfolk Scout

Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/1

Similar cards

Color identity:
NameManaTypeText
Oil-Gorger Troll 3GGCreature — Phyrexian Troll Warrior When Oil-Gorger Troll enters the battlefield, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card. 3/4
Screeching Drake 3UCreature — Drake Flying When Screeching Drake enters the battlefield, draw a card, then discard a card. 2/2
Acidic Slime 3GGCreature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2
Dire Fleet Poisoner 1BCreature — Human Pirate Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. 2/2
Saruli Gatekeepers 3GCreature — Elf Warrior When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. 2/4
Sigardian Evangel 1WCreature — Human Cleric When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control. 3/1
Embraal Bruiser 1BCreature — Human Warrior Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact. 3/1
Galadhrim Bow 2GArtifact — Equipment Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Botanical Plaza Land Botanical Plaza enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
Racers' Ring Land Racers' Ring enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
Page 168