M:tG card similarity search
2G · Creature — Merfolk Scout
Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/1
Name | Mana | Type | Text |
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Crypt Angel | 4B | Creature — Angel | Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. 3/3 |
Torpor Orb | 2 | Artifact | Creatures entering the battlefield don't cause abilities to trigger. |
Shoreline Scout | U | Creature — Merfolk Scout | When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1 |
Invasion of Karsus | 2RR | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Karsus enters the battlefield, it deals 3 damage to each creature and each planeswalker. |
Blade Juggler | 4B | Creature — Human Rogue | Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. 3/2 |
Aether Adept | 1UU | Creature — Human Wizard | When Aether Adept enters the battlefield, return target creature to its owner's hand. 2/2 |
Lord of Change | 6U | Creature — Demon | Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6 |
Neverwinter Hydra | XXGG | Creature — Hydra | As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) 0/0 |
Mold Demon | 5BB | Creature — Fungus Demon | When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. 6/6 |
Archaeomender | 2U | Creature — Human Wizard | When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. 2/3 |