M:tG card similarity search
3G · Creature — Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3
Name | Mana | Type | Text |
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Plea for Guidance | 5W | Sorcery | Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle. |
Demotion | W | Enchantment — Aura | Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
Boneyard Wurm | 1G | Creature — Wurm | Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. */* |
Jade Statue | 4 | Artifact | {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. |
Quilled Charger | 3R | Creature — Porcupine Mount | Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3 |
Storyweave | 2G | Instant | Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. |
Witness of the Ages | 6 | Artifact Creature — Golem | Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4 |
Arwen, Weaver of Hope | 1GG | Legendary Creature — Elf Noble | Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. 2/1 |
Void Beckoner | 6BB | Creature — Nightmare Horror | Deathtouch Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control. 8/8 |
Rude Awakening | 4G | Sorcery | Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) |