M:tG card similarity search
2R · Enchantment
Creatures you control have haste. Legendary creatures you control get +1/+0.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Full Moon's Rise | 1G | Enchantment | Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. | 
| Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. | 
| Guardian Augmenter | 2G | Creature — Troll Wizard | Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. 2/2 | 
| Disrupt Decorum | 2RR | Sorcery | Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | 
| Legion Loyalty | 6WW | Enchantment | Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) | 
| Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. | 
| Death Pit Offering | 2BB | Enchantment | When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. | 
| Savage Packmate | Creature — Werewolf | Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
| Armament Master | WW | Creature — Kor Soldier | Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2 | 
| Goblin War Drums | 2R | Enchantment | Creatures you control have menace. (They can't be blocked except by two or more creatures.) |