Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rising of the Day

2R · Enchantment

Creatures you control have haste. Legendary creatures you control get +1/+0.

Similar cards

Color identity:
NameManaTypeText
Blossoming Tortoise 2GGCreature — Turtle Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1. 3/3
Unwilling Recruit XRRRSorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
One-Eyed Scarecrow 3Artifact Creature — Scarecrow Defender Creatures with flying your opponents control get -1/-0. 2/3
Scurrid Colony 1GCreature — Squirrel Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. 2/2
Wojek Siren WInstant Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Shinen of Fury's Fire 2RCreature — Spirit Haste Channel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. 2/1
Krosa Plane — Dominaria All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.
Spellbook Vendor 1WCreature — Human Peasant Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2
The Cinematic Phoenix 3BRLegendary Creature — Phoenix Flying, haste, protection from red {1}, {T}: Return target legendary creature card from your graveyard to the battlefield. Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game. 4/4
Bold Impaler RCreature — Vampire Knight {2}{R}: Bold Impaler gets +2/+0 until end of turn. 1/2
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