Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rising Waters

3U · Enchantment

Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.

Similar cards

Color identity:
NameManaTypeText
Helix Pinnacle GEnchantment Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Simian Brawler 3GCreature — Ape Warrior Discard a land card: Simian Brawler gets +1/+1 until end of turn. 3/3
Clam Session 1UUCreature — Clamfolk As Clam Session enters the battlefield, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song. 2/5
Dust Stalker 2BRCreature — Eldrazi Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. 5/3
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Fight or Flight 3WEnchantment At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Rootrunner 2GGCreature — Spirit {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 3/3
Cemetery Gatekeeper 1RCreature — Vampire First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. 2/1
Sakura-Tribe Scout GCreature — Snake Shaman Scout {T}: You may put a land card from your hand onto the battlefield. 1/1
Pit Spawn 4BBBCreature — Demon First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, exile that creature. 6/4
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