M:tG card similarity search
2BG · Sorcery
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hardy Outlander | 1G | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." |
| Feast of Worms | 3GG | Sorcery — Arcane | Destroy target land. If that land was legendary, its controller sacrifices another land. |
| Hagra Diabolist | 4B | Creature — Ogre Shaman Ally | Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. 3/2 |
| Cut the Tethers | 2UU | Sorcery | For each Spirit, return it to its owner's hand unless that player pays {3}. |
| Lurking Informant | 1U/B | Creature — Human Rogue | ({U/B} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. 1/2 |
| Bontu the Glorified | 2B | Legendary Creature — God | Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. 4/6 |
| Karlach, Tiefling Zealot | 1RW | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4 |
| Nim Shambler | 2BB | Creature — Zombie | Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. 2/1 |
| Selvala's Stampede | 4GG | Sorcery | Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote. |
| Centaur Garden | Land | {T}: Add {G}. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard. |