Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rise of the Witch-king

2BG · Sorcery

Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Similar cards

Color identity:
NameManaTypeText
Void Snare USorcery Return target nonland permanent to its owner's hand.
Goblin Firebomb 1Artifact Flash {7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent.
Hidden Horror 1BBCreature — Horror When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4
Ripples of Potential 1UInstant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Void Squall 4USorcery Return target nonland permanent to its owner's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Firemane Angel 3RWWCreature — Angel Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep. 4/3
Restock 3GGSorcery Return two target cards from your graveyard to your hand. Exile Restock.
Seeds of Renewal 6GSorcery Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Amareth, the Lustrous 3GWULegendary Creature — Dragon Flying Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. 6/6
Illicit Masquerade 3BEnchantment Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
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