M:tG card similarity search
2U · Enchantment Creature — Chimera
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Serpent Skin | 2G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature. |
| Dungeon Crawler | B | Creature — Zombie | Dungeon Crawler enters the battlefield tapped. Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand. 2/1 |
| Holistic Wisdom | 1GG | Enchantment | {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) |
| Mudbutton Clanger | R | Creature — Goblin Warrior | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. 1/1 |
| Approach of the Second Sun | 6W | Sorcery | If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. |
| Unlucky Drop | 3U | Instant | Target artifact or creature's owner puts it on the top or bottom of their library. |
| Broken Wings | 2G | Instant | Destroy target artifact, enchantment, or creature with flying. |
| Return to the Earth | 3G | Instant | Destroy target artifact, enchantment, or creature with flying. |
| Recover | 2B | Sorcery | Return target creature card from your graveyard to your hand. Draw a card. |
| Twilight Prophet | 2BB | Creature — Vampire Cleric | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4 |