M:tG card similarity search
2U · Enchantment Creature — Chimera
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand. 3/4
Name | Mana | Type | Text |
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Astral Drift | 2W | Enchantment | Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) |
Zanikev Locust | 5B | Creature — Insect | Flying Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 3/3 |
Seizan, Perverter of Truth | 3BB | Legendary Creature — Demon Spirit | At the beginning of each player's upkeep, that player loses 2 life and draws two cards. 6/5 |
Jwar Isle Avenger | 4U | Creature — Sphinx | Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying 3/3 |
Pemmin's Aura | 1UU | Enchantment — Aura | Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
Shoot Down | 3G | Sorcery | Exile target artifact, enchantment, or creature with flying. |
Kingpin's Pet | 1WB | Creature — Thrull | Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/2 |
Jeskai Runemark | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent. |
The Great Aerie | Plane — Tarkir | When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. | |
Empty the Catacombs | 3B | Sorcery | Each player returns all creature cards from their graveyard to their hand. |