Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ring of Ma'rûf

5 · Artifact

{5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.

Similar cards

Color identity:
NameManaTypeText
Galadriel's Dismissal WInstant Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Cloudshift WInstant Exile target creature you control, then return that card to the battlefield under your control.
Grim Return 2BInstant Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
Invasion of Dominaria 2WBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.
Take the Fall UInstant Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
Armistice 2WEnchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
Kitsune Palliator 2WCreature — Fox Cleric {T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. 0/2
Tibalt's Trickery 1RInstant Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Combat Medic 2WCreature — Human Cleric Soldier {1}{W}: Prevent the next 1 damage that would be dealt to any target this turn. 0/2
Orcish Paratroopers 2RCreature — Orc Paratrooper When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up. 4/4
Page 272