Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rimeshield Frost Giant

3UU · Creature — Giant Warrior

Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) 4/5

Similar cards

Color identity:
NameManaTypeText
Soulblade Corrupter 4BCreature — Human Warrior Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. 3/3
Ivy Lane Denizen 3GCreature — Elf Warrior Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. 2/3
Skophos Warleader 4RCreature — Minotaur Warrior {R}, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 4/5
Mist-Cloaked Herald UCreature — Merfolk Warrior Mist-Cloaked Herald can't be blocked. 1/1
Bola Warrior 1RCreature — Human Spellshaper Warrior {R}, {T}, Discard a card: Target creature can't block this turn. 1/1
Tar Pit Warrior 2BCreature — Cyclops Warrior When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. 3/4
Kalastria Nightwatch 4BCreature — Vampire Warrior Ally Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. 4/5
Goblin Artillery 1RRCreature — Goblin Warrior {T}: Goblin Artillery deals 2 damage to any target and 3 damage to you. 1/3
Boggart Mob 3BCreature — Goblin Warrior Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token. 5/5
Grand Warlord Radha 2RGLegendary Creature — Elf Warrior Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4
Page 55