Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rimeshield Frost Giant

3UU · Creature — Giant Warrior

Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) 4/5

Similar cards

Color identity:
NameManaTypeText
Putrid Warrior WBCreature — Zombie Soldier Warrior Whenever Putrid Warrior deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life. 2/2
Elvish Archers 1GCreature — Elf Archer First strike 2/1
Blightsoil Druid 1BCreature — Elf Druid {T}, Pay 1 life: Add {G}. 1/2
Arms Dealer 2RCreature — Goblin Rogue {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. 1/1
Bear with Set's Mechanic 1GCreature — Bear Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) 2/2
Viridian Corrupter 1GGCreature — Phyrexian Elf Shaman Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Viridian Corrupter enters the battlefield, destroy target artifact. 2/2
Kolaghan Warmonger 2RCreature — Ogre Warrior Haste Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2
Aerie Bowmasters 2GGCreature — Dog Archer Reach (This creature can block creatures with flying.) Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 3/4
Enslaved Scout 2RCreature — Goblin Scout {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2
Goblin Wizard 2RRCreature — Goblin Wizard {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn. 1/1
Page 139