Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rimeshield Frost Giant

3UU · Creature — Giant Warrior

Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) 4/5

Similar cards

Color identity:
NameManaTypeText
Titan of Industry 4GGGCreature — Elemental Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control. 7/7
Assault on Osgiliath XRRRSorcery Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Maraleaf Rider 1GCreature — Elf Knight Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. 3/1
Nectar Faerie 1BCreature — Faerie Wizard Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/1
Viashino Shanktail 3RCreature — Viashino Warrior First strike Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. 3/1
Aspiring Champion 3RCreature — Astartes Warrior Menace Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent. 3/3
Elvish Spirit Guide 2GCreature — Elf Spirit Exile Elvish Spirit Guide from your hand: Add {G}. 2/2
Tallyman of Nurgle 2BCreature — Astartes Warrior Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life. 2/3
Ol' Buzzbark XRGLegendary Creature — Goblin Warrior When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching. 3/3
Moraug, Fury of Akoum 4RRLegendary Creature — Minotaur Warrior Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6
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