Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Righteous War

1WB · Enchantment

White creatures you control have protection from black. Black creatures you control have protection from white.

Similar cards

Color identity:
NameManaTypeText
Soratami Rainshaper 2UCreature — Moonfolk Wizard Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1
Angelic Skirmisher 4WWCreature — Angel Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
Apostle's Blessing 1W/PInstant ({W/P} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Skyhunter Prowler 2WCreature — Cat Knight Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) 1/3
Village Bell-Ringer 2WCreature — Human Scout Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4
Valeron Wardens 2GCreature — Human Monk Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. 1/3
Disorder 1RSorcery Disorder deals 2 damage to each white creature and each player who controls a white creature.
The General Hero Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
Rally at the Hornburg 1RSorcery Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Ampryn Tactician 2WWCreature — Human Soldier When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Page 144