Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Richard Garfield, Ph.D.

3UU · Legendary Creature — Human Designer

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.) 2/2

Similar cards

Color identity:
NameManaTypeText
Frontline Medic 2WCreature — Human Cleric Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3
Gifts Ungiven 3UInstant Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Faithful Disciple 1WCreature — Human Cleric Vigilance When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook. 2/2
On the Trail 1GEnchantment Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
Keen-Eared Sentry 1WCreature — Human Soldier You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1
Serra's Emissary 4WWWCreature — Angel Flying As Serra's Emissary enters the battlefield, choose a card type. You and creatures you control have protection from the chosen card type. 7/7
Humble Naturalist 1GCreature — Human Druid {T}: Add one mana of any color. Spend this mana only to cast a creature spell. 1/3
Blanchwood Prowler 1GCreature — Elemental When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1
Monastery Siege 2UEnchantment As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Drain Power UUSorcery Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
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