M:tG card similarity search
2WW · Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
| Name | Mana | Type | Text |
|---|---|---|---|
| Pride of Lions | 3GG | Creature — Cat | You may have Pride of Lions assign its combat damage as though it weren't blocked. 4/4 |
| Goblin Ski Patrol | 1R | Creature — Goblin | {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain. 1/1 |
| Hooded Assassin | 2B | Creature — Human Assassin | When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn. 1/2 |
| High Noon | 1W | Enchantment | Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. |
| Veko, Death's Doorkeeper | WB | Legendary Creature — Spirit Cleric | Extort {T}, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery. 1/3 |
| Ghostway | 2W | Instant | Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. |
| Watcher of Hours | 5U | Creature — Sphinx | Flying, ward {3} Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 6/6 |
| Galvanize | 1R | Instant | Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. |
| Susan Foreman | 1G | Legendary Creature — Time Lord | If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. {T}: Add {G}. Doctor's companion (You can have two commanders if the other is the Doctor.) 1/1 |
| Robe of the Archmagi | 2U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1} |