M:tG card similarity search
1W · Creature — Unicorn
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Grim Poppet | 7 | Artifact Creature — Scarecrow | Grim Poppet enters the battlefield with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. 4/4 |
| Plaxcaster Frogling | 1GU | Creature — Frog Mutant | Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) 0/0 |
| Trigon of Mending | 2 | Artifact | Trigon of Mending enters the battlefield with three charge counters on it. {W}{W}, {T}: Put a charge counter on Trigon of Mending. {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life. |
| Spirit of the Season | 1GG | Creature — Treefolk Spirit | When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 3/3 |
| Nature's Panoply | G | Instant | Strive — This spell costs {2}{G} more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them. |
| Creeping Chill | 3B | Sorcery | Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. |
| Combo Attack | 2G | Sorcery | Two target creatures your team controls each deal damage equal to their power to target creature. |
| Ian the Reckless | 1R | Legendary Creature — Human Warrior | Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) 2/1 |
| Peacekeeper | 2W | Creature — Human | At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. 1/1 |
| Explosive Crystal | 4R | Sorcery — Adventure | Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.) |