M:tG card similarity search
1G · Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
| Name | Mana | Type | Text |
|---|---|---|---|
| Oblivion Ring | 2W | Enchantment | When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
| Deadly Brew | BG | Sorcery | Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. |
| Midnight Clock | 2U | Artifact | {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
| Creative Technique | 4R | Sorcery | Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. |
| Chainflinger | 3R | Creature — Beast | {1}{R}, {T}: Chainflinger deals 1 damage to any target. Threshold — {2}{R}, {T}: Chainflinger deals 2 damage to any target. Activate only if seven or more cards are in your graveyard. 2/2 |
| Connecting the Dots | 1R | Enchantment | Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. |
| Soulherder | 1WU | Creature — Spirit | Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 1/1 |
| Two Streams Facility | Plane — Apalapucia | Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa. | |
| Mistfolk | UU | Creature — Illusion | {U}: Counter target spell that targets Mistfolk. 1/2 |
| Vectis Gloves | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2} |