M:tG card similarity search
2G · Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
| Name | Mana | Type | Text |
|---|---|---|---|
| Rootgrapple | 4G | Tribal Instant — Treefolk | Destroy target noncreature permanent. If you control a Treefolk, draw a card. |
| Celestial Prism | 3 | Artifact | {2}, {T}: Add one mana of any color. |
| Mana Cylix | 1 | Artifact | {1}, {T}: Add one mana of any color. |
| Manalith | 3 | Artifact | {T}: Add one mana of any color. |
| Seasonal Ritual | G | Sorcery — Adventure | Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) |
| Utopia Tree | 1G | Creature — Plant | {T}: Add one mana of any color. 0/2 |
| Ashnod's Intervention | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." |
| Flywheel Racer | 2 | Artifact — Vehicle | Vigilance {T}: Add one mana of any color. Activate only if Flywheel Racer is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/2 |
| Immard, the Stormcleaver | 1URW | Legendary Creature — Human Soldier | Whenever Immard, the Stormcleaver enters the battlefield or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn. 4/4 |
| Shoreline Scout | U | Creature — Merfolk Scout | When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1 |