M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Avacyn, the Purifier | Legendary Creature — Angel | Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. 6/5 | |
Call from the Grave | 2B | Sorcery | Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost. |
Fated Conflagration | 1RRR | Instant | Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Desert Sandstorm | 2R | Sorcery | Desert Sandstorm deals 1 damage to each creature. |
Pyroclasm | 1R | Sorcery | Pyroclasm deals 2 damage to each creature. |
Hail Storm | 1GG | Instant | Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. |
Withering Wisps | 1BB | Enchantment | At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control. |
Kediss, Emberclaw Familiar | 1R | Legendary Creature — Elemental Lizard | Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) 1/1 |
Pest Infestation | XXG | Sorcery | Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." |
The Sea Devils | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls. |