Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Restore Balance

· Sorcery

Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Similar cards

Color identity:
NameManaTypeText
Lyzolda, the Blood Witch 1BRLegendary Creature — Human Cleric {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black. 3/1
Kiyomaro, First to Stand 3WWLegendary Creature — Spirit Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*
Merfolk Traders 1UCreature — Merfolk When Merfolk Traders enters the battlefield, draw a card, then discard a card. 1/2
Vodalian Merchant 1UCreature — Merfolk When Vodalian Merchant enters the battlefield, draw a card, then discard a card. 1/2
Foundry Champion 4RWCreature — Elemental Soldier When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. {R}: Foundry Champion gets +1/+0 until end of turn. {W}: Foundry Champion gets +0/+1 until end of turn. 4/4
Solitary Defiance 2UEnchantment As long as you control exactly one creature, that creature has vigilance and ward {2}. Whenever a creature you control attacks alone, seek two nonland cards, then discard a card.
Skittering Monstrosity 3BBCreature — Horror When you cast a creature spell, sacrifice Skittering Monstrosity. 5/5
Topplegeist WCreature — Spirit Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. 1/1
Crusading Knight 2WWCreature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
Flame Elemental 2RRCreature — Elemental {R}, {T}, Sacrifice Flame Elemental: It deals damage equal to its power to target creature. 3/2
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