Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Repel the Vile

3W · Instant

Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.

Similar cards

Color identity:
NameManaTypeText
Thieves' Auction 4RRRSorcery Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
O-Naginata 1Artifact — Equipment O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Kura, the Boundless Sky 3GGLegendary Creature — Dragon Spirit Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control. 4/4
Taken by Nightmares 2BBInstant Exile target creature. If you control an enchantment, scry 2.
Crook of Condemnation 2Artifact {1}, {T}: Exile target card from a graveyard. {1}, Exile Crook of Condemnation: Exile all graveyards.
Riptide Mangler 1UCreature — Beast {1}{U}: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.) 0/3
Scaretiller 4Artifact Creature — Scarecrow Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped. 1/4
Exponential Growth XXGGSorcery Until end of turn, double target creature's power X times.
Challenger Troll 4GCreature — Troll Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5
Struggle for Project Purity 3UEnchantment As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Page 65