Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Repel the Vile

3W · Instant

Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.

Similar cards

Color identity:
NameManaTypeText
Grave Robbers 1BBCreature — Human Rogue {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. 1/1
Blood RGSorcery Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)
Ashen Rider 4WWBBCreature — Archon Flying When Ashen Rider enters the battlefield or dies, exile target permanent. 5/5
Famished Ghoul 3BCreature — Zombie {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. 3/2
Banisher Priest 1WWCreature — Human Cleric When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) 2/2
Memory Test Artifact — Attraction When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize! Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Midnight Ritual X2BSorcery Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Retrieve Prey 1GSorcery — Adventure Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
Baffling Defenses 1WInstant Target creature's base power perpetually becomes 0.
Guff Rewrites History 2RInstant For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
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