Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Repel the Vile

3W · Instant

Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.

Similar cards

Color identity:
NameManaTypeText
Wand of Vertebrae 1Artifact {T}: Mill a card. {2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.
Immobilizer Eldrazi 1RCreature — Eldrazi Drone Devoid (This card has no color.) {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) 2/1
Corpseweft 2BEnchantment {1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
Giant Ox 1WCreature — Ox Giant Ox crews Vehicles using its toughness rather than its power. 0/6
Agent of Erebos 3BEnchantment Creature — Zombie Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard. 2/2
Retrieve 2GSorcery Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Time Machine 5Artifact {T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
Spell Queller 1WUCreature — Spirit Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. 2/3
Soul's Majesty 4GSorcery Draw cards equal to the power of target creature you control.
Triumph of Gerrard 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
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