Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Repeated Reverberation

2RR · Instant

When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.

Similar cards

Color identity:
NameManaTypeText
Hexdrinker GCreature — Snake Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything 2/1
Magmatic Channeler 1RCreature — Human Wizard As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. 1/3
Mangara's Blessing 2WInstant You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Moritte of the Frost 2GUULegendary Snow Creature — Shapeshifter Changeling (This card is every creature type.) You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. 0/0
Cloudhoof Kirin 3UULegendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value. 4/4
Last One Standing 1BRSorcery Choose a creature at random, then destroy the rest.
Ore Gorger 3RRCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. 3/1
Fabled Hero 1WWCreature — Human Soldier Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. 2/2
Diamond Mare 2Artifact Creature — Horse As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. 1/3
Solitary Hunter 3GCreature — Human Warrior Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. 3/4
Page 241