M:tG card similarity search
| Name | Mana | Type | Text | 
|---|---|---|---|
| Rejuvenate | 3G | Sorcery | You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) | 
| Rest for the Weary | 1W | Instant | Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. | 
| Kithkin Zealot | 1W | Creature — Kithkin Cleric | When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. 1/3 | 
| Fruition | G | Sorcery | You gain 1 life for each Forest on the battlefield. | 
| Armistice | 2W | Enchantment | {3}{W}{W}: You draw a card and target opponent gains 3 life. | 
| Healing Hands | 2W | Sorcery | Target player gains 4 life. Draw a card. | 
| Honorable Scout | W | Creature — Human Soldier Scout | When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. 1/1 | 
| Honor's Reward | 2W | Instant | You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) | 
| Rejuvenation Chamber | 3 | Artifact | Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. | 
| Renewed Faith | 2W | Instant | You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life. |