Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Render Inert

2B · Sorcery

Remove up to five counters from target permanent. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Projektor Inspector 2UCreature — Human Detective Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. 3/2
Bazaar of Wonders 3UUWorld Enchantment When Bazaar of Wonders enters the battlefield, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
The Great Aurora 6GGGSorcery Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Teferi's Imp 2UCreature — Imp Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1
Cataclysmic Gearhulk 3WWArtifact Creature — Construct Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. 4/5
Reach for the Sky 3GEnchantment — Aura Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
Infernal Scarring 1BEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Crookclaw Elder 5UCreature — Bird Wizard Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. 3/2
Halam Djinn 5RCreature — Djinn Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. 6/5
Tin Street Market 4REnchantment — Aura Enchant land Enchanted land has "{T}, Discard a card: Draw a card."
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