M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Firemane Commando | 3W | Creature — Angel Soldier | Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3 |
| Make Disappear | 1U | Instant | Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Counter target spell unless its controller pays {2}. |
| Red Death, Shipwrecker | UR | Legendary Creature — Crab Mutant | Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 1/3 |
| Harbor Guardian | 2WU | Creature — Gargoyle | Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4 |
| Reparations | 1WU | Enchantment | Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. |
| Frantic Salvage | 3W | Instant | Put any number of target artifact cards from your graveyard on top of your library. Draw a card. |
| The Magic Mirror | 6UUU | Legendary Artifact | This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. |
| Interdict | 1U | Instant | Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card. |
| Spike Drone | G | Creature — Spike Drone | Spike Drone enters the battlefield with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. 0/0 |
| Ecstatic Electromancer | 1U/RU/R | Creature — Goblin Wizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. 2/3 |