M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Divert | U | Instant | Change the target of target spell with a single target unless that spell's controller pays {2}. |
Wall of Glare | 1W | Creature — Wall | Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5 |
Coerced Confession | 4U/B | Sorcery | Target player mills four cards. You draw a card for each creature card put into their graveyard this way. |
Voyaging Satyr | 1G | Creature — Satyr Druid | {T}: Untap target land. 1/2 |
Clavileño, First of the Blessed | 1WB | Legendary Creature — Vampire Cleric | Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." 2/2 |
Goblin Welder | R | Creature — Goblin Artificer | {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. 1/1 |
Obuun, Mul Daya Ancestor | 1RGW | Legendary Creature — Elf Spirit | At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 3/3 |
Ritual of the Machine | 2BB | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature. |
Memory Sluice | U/B | Sorcery | Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Dwarven Grunt | R | Creature — Dwarf | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1 |