M:tG card similarity search
W · Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Consecrate Land | W | Enchantment — Aura | Enchant land Enchanted land has indestructible and can't be enchanted by other Auras. |
| Leadership Vacuum | 2U | Instant | Target player returns each commander they control from the battlefield to the command zone. Draw a card. |
| Rimefeather Owl | 5UU | Snow Creature — Bird | Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. {1}{S}: Put an ice counter on target permanent. Permanents with ice counters on them are snow. */* |
| Shimmerwing Chimera | 3U | Enchantment Creature — Chimera | Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. 3/2 |
| Ice | 1U | Instant | Tap target permanent. Draw a card. |
| Captivating Crew | 3R | Creature — Human Pirate | {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3 |
| Displace | 2U | Instant | Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. |
| Seeker of Slaanesh | 3R | Creature — Demon | Haste Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able. 3/3 |
| Misfortune | 1BRG | Sorcery | An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player. |
| Gleam of Battle | 4RW | Enchantment | Whenever a creature you control attacks, put a +1/+1 counter on it. |