Card Codex

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17 May 2024: Card library updated.

Remove Enchantments

W · Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

Similar cards

Color identity:
NameManaTypeText
Hobble 2WEnchantment — Aura Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
Artful Looter 2UCreature — Human Wizard {T}: Draw a card, then discard a card. Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter. 1/2
Arcum's Whistle 3Artifact {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
Mouth to Mouth 3USorcery Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Fateful Handoff 3BSorcery Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Chained Throatseeker 5UCreature — Phyrexian Horror Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. 5/5
Fracturing Gust 2G/WG/WG/WInstant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Sea Hag 4UCreature — Hag When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. 3/5
Grounded 1GEnchantment — Aura Enchant creature Enchanted creature loses flying.
Symbol Status 2GGSorcery Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
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