M:tG card similarity search
2G · Sorcery
Draft a card from Relics of the Rubblebelt's spellbook twice, then put one of those cards onto the battlefield tapped.
| Name | Mana | Type | Text |
|---|---|---|---|
| Authority of the Consuls | W | Enchantment | Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. |
| Kitesail Cleric | W | Creature — Kor Cleric | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. 1/1 |
| Trove Mage | 2U | Creature — Human Wizard | When Trove Mage enters the battlefield, seek an artifact card from among the top ten cards of your library, then shuffle. 2/2 |
| Absolving Lammasu | 4W | Creature — Lammasu | Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3 |
| Yotian Courier | UR | Creature — Human Artificer | Flying Whenever Yotian Courier attacks, choose one that wasn't chosen during your last combat — • Create a tapped Powerstone token. • Seek a nonland card with mana value equal to the number of Powerstones you control. 2/2 |
| Fork in the Road | 1G | Sorcery | Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle. |
| Mistbind Clique | 3U | Creature — Faerie Wizard | Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4 |
| Final Fortune | RR | Instant | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
| Last Chance | RR | Sorcery | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
| Warrior's Oath | RR | Sorcery | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |