Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Relic Bane

1BB · Enchantment — Aura

Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

Similar cards

Color identity:
NameManaTypeText
Maestros Charm UBRInstant Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Spirit Mirror 2WWEnchantment At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.
Caprichrome 3WArtifact Creature — Goat Flash Vigilance Devour artifact 1 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with that many +1/+1 counters on it.) 2/2
Death Wish 1BBSorcery You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Necrotic Sliver 1WBCreature — Sliver All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." 2/2
The Archimandrite 2URWLegendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
Life Burst 1WInstant Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Krovikan Fetish 2BEnchantment — Aura Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
Ritual of Steel 2WEnchantment — Aura Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
Vigilant Sentry 1WWCreature — Human Nomad Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2
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