Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Release to the Wind

2U · Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

Similar cards

Color identity:
NameManaTypeText
Silent Departure USorcery Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Gearsmith Prodigy UCreature — Human Artificer Gearsmith Prodigy gets +1/+0 as long as you control an artifact. 1/2
Inventor's Apprentice RCreature — Human Artificer Inventor's Apprentice gets +1/+1 as long as you control an artifact. 1/2
Agent of Treachery 5UUCreature — Human Rogue When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3
Thoughtseize BSorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Lazotep Chancellor UBCreature — Zombie Wizard Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 1/3
Goblin Maskmaker RCreature — Goblin Citizen Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast. 1/2
Nettlevine Blight 4BBEnchantment — Aura Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
Intrepid Stablemaster 1GCreature — Human Scout Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. 2/2
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