Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Release to the Wind

2U · Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

Similar cards

Color identity:
NameManaTypeText
Salvager of Ruin 3Artifact Creature — Construct Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. 2/1
The Wise Mothman 1BGULegendary Creature — Insect Mutant Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3
Spellwild Ouphe 1GCreature — Ouphe Spells that target Spellwild Ouphe cost {2} less to cast. 1/3
Primal Adversary 2GCreature — Wolf Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. 4/3
Didact Echo 4UCreature — Spirit Cleric When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. 3/2
Red Sun's Zenith XRSorcery Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Far Traveler 2WLegendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Knight of Malice 1BCreature — Human Knight First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent. 2/2
Altar of the Lost 3Artifact Altar of the Lost enters the battlefield tapped. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
Nature's Wrath 4GGEnchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
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