Card Codex

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17 May 2024: Card library updated.

Regeneration

1G · Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Similar cards

Color identity:
NameManaTypeText
Hero's Heirloom 2Artifact — Equipment Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}
Tormentor's Trident 2Artifact — Equipment Equipped creature gets +3/+0 and attacks each combat if able. Equip {3}
Tome Anima 3UCreature — Spirit Tome Anima can't be blocked as long as you've drawn two or more cards this turn. 3/3
Vampiric Sliver 3BCreature — Sliver All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." 3/3
Ashmouth Blade Artifact — Equipment Equipped creature gets +3/+3 and has first strike. Equip {3}
No-Dachi 2Artifact — Equipment Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Spear of the General Hero Artifact — Equipment Equipped creature gets +2/+0 and has first strike. Equip {2}
Viridian Claw 2Artifact — Equipment Equipped creature gets +1/+0 and has first strike. Equip {1}
Seedling Charm GInstant Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
Ghost Ship 2UUCreature — Spirit Flying {U}{U}{U}: Regenerate Ghost Ship. 2/4
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