M:tG card similarity search
1G · Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Smother | 1B | Instant | Destroy target creature with mana value 3 or less. It can't be regenerated. |
| Sparring Collar | 2 | Artifact — Equipment | Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Street Sweeper | 6 | Artifact Creature — Construct | Whenever Street Sweeper attacks, destroy all Auras attached to target land. 4/6 |
| Infiltrate | U | Instant | Target creature can't be blocked this turn. |
| Trailblazer | 2GG | Instant | Target creature can't be blocked this turn. |
| Big Game Hunter | 1BB | Creature — Human Rebel Assassin | When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1 |
| Flowstone Slide | X2RR | Sorcery | All creatures get +X/-X until end of turn. |
| Rollick of Abandon | 3RR | Sorcery | All creatures get +2/-2 until end of turn. |
| Spellbane Centaur | 2G | Creature — Centaur | Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2 |
| Banefire | XR | Sorcery | Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented. |