Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reezug, the Bonecobbler

1B · Legendary Creature — Spirit Artificer

{T}: Target creature card in your graveyard perpetually becomes an artifact. You may cast that card this turn. (It loses all other card types.) 1/3

Similar cards

Color identity:
NameManaTypeText
Master Splicer 3WCreature — Phyrexian Human Artificer When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1. 1/1
Fylamarid 1UUCreature — Squid Beast Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Swell of Growth 1GInstant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Cave of the Frost Dragon Land If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Bosom Buddy 3WCreature — Elephant Townsfolk Whenever you cast a spell, you may gain ½ life for each word in that spell's name. 1/4
Bite Down on Crime 3GSorcery As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
Alaborn Cavalier 2WWCreature — Human Knight Whenever Alaborn Cavalier attacks, you may tap target creature. 2/2
Gixian Puppeteer 3BCreature — Phyrexian Warlock Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. 4/3
Bloodied Ghost 1W/BW/BCreature — Spirit Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. 3/3
Hall of Storm Giants Land If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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