M:tG card similarity search
XR · Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
| Name | Mana | Type | Text |
|---|---|---|---|
| Begin the Invasion | XWUBRG | Sorcery | Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle. |
| Vine Snare | 2G | Instant | Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. |
| Silent Departure | U | Sorcery | Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Forgeborn Oreads | 2RR | Enchantment Creature — Nymph | Constellation — Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target. 4/2 |
| Consuming Vortex | 1U | Instant — Arcane | Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| Invader Parasite | 3RR | Creature — Phyrexian Insect | Imprint — When Invader Parasite enters the battlefield, exile target land. Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. 3/2 |
| Favored Hoplite | W | Creature — Human Soldier | Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. 1/2 |
| Phyrexian Archivist | 6 | Artifact Creature — Phyrexian Construct | Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. 4/5 |
| Aven Archer | 3WW | Creature — Bird Soldier Archer | Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. 2/2 |
| Alabaster Wall | 2W | Creature — Wall | Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4 |