Card Codex

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17 May 2024: Card library updated.

Red Sun's Zenith

XR · Sorcery

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

Similar cards

Color identity:
NameManaTypeText
Sanguimancy 4BSorcery You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Presumed Dead 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)
Winds of Abandon 1WSorcery Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Oasis Land {T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Squee's Toy 1Artifact {T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Stand WInstant Prevent the next 2 damage that would be dealt to target creature this turn.
Burning Vengeance 2REnchantment Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Riptide Crab 1WUCreature — Crab Vigilance When Riptide Crab dies, draw a card. 1/3
Morbid Bloom 4BGSorcery Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
Elvish Healer 2WCreature — Elf Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2
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