Card Codex

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17 May 2024: Card library updated.

Red Sun's Zenith

XR · Sorcery

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

Similar cards

Color identity:
NameManaTypeText
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Justice 2WWEnchantment At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Goblin Psychopath 3RCreature — Goblin Mutant Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5
Flamewave Invoker 2RCreature — Goblin Mutant {7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker. 2/2
Meticulous Excavation WEnchantment {2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
Rotisserie Elemental RCreature — Elemental Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn. 1/1
El-Hajjâj 1BBCreature — Human Wizard Whenever El-Hajjâj deals damage, you gain that much life. 1/1
Clam-I-Am 2UCreature — Clamfolk If you roll a 3 on a six-sided die, you may reroll that die. 2/2
Sudden Demise XRSorcery Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
End the Festivities RSorcery End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
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