M:tG card similarity search
R · Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
| Name | Mana | Type | Text |
|---|---|---|---|
| Return to the Earth | 3G | Instant | Destroy target artifact, enchantment, or creature with flying. |
| No More Lies | WU | Instant | Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
| Syncopate | XU | Instant | Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
| Ambiguity | 2UU | Enchantment | Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. |
| Circular Logic | 2U | Instant | Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Double Negative | UUR | Instant | Counter up to two target spells. |
| Chime of Night | 1B | Enchantment — Aura | Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. |
| Radiant Performer | 3RR | Creature — Human Wizard | Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. 2/2 |
| Plague Spores | 4BR | Sorcery | Destroy target nonblack creature and target land. They can't be regenerated. |
| More or Less | U | Instant | Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. |