M:tG card similarity search
4U · Creature — Human Soldier
Red Cliffs Armada can't attack unless defending player controls an Island. 5/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Display of Dominance | 1G | Instant | Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn. |
| Ministrant of Obligation | 2W | Creature — Human Cleric | Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 2/1 |
| Dark Hatchling | 4BB | Creature — Horror | Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3 |
| Spiritual Sanctuary | 2WW | Enchantment | At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life. |
| Archfiend of Sorrows | 5BB | Creature — Demon | Flying When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5 |
| Sea Hag | 4U | Creature — Hag | When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. 3/5 |
| Splatter Goblin | 1B | Creature — Phyrexian Goblin | When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. 2/1 |
| Courtly Provocateur | 2U | Creature — Human Wizard | {T}: Target creature attacks this turn if able. {T}: Target creature blocks this turn if able. 1/1 |
| Robber of the Rich | 1R | Creature — Human Archer Rogue | Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2 |
| Emberwilde Captain | 3R | Creature — Djinn Pirate | When Emberwilde Captain enters the battlefield, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand. 4/2 |